Hi Andrew! Who are you and what are you currently working on?
Andrew Murray Dunn here. I am a Chief Ethics Officer for hire, 31, living in the New York area. My mission is to bring ethics and eros into business. I do this through studying, writing, participatory art, coaching, and consulting with early-stage founders and professionals.
Siempo, Inc. was a Public Benefit Corporation whose mission was to create technology that protected and promoted human thriving. We built the first humane smartphone interface. I served as Operations Manager during the 2016-2017 hardware phase and CEO during the 2017-2020 software phase.

What’s your background and how did you come with Siempo’s idea?
Before hacking on a wearable idea to solve smartphone addiction, I studied business in college and worked at several early-stage startups. While pitching that idea at a meetup, I crossed paths with a team working on a mindful phone. Andreas Gala and Jorge Selva met through their partners in Chicago in 2014, connecting over life and business and curiosity about having a more balanced relationship with technology. Jorge had switched to a flip phone on business trips to South America and enjoyed the break from all the noise, while Andreas felt corporate burnout pains in testing lots of smartphones as a product manager at Yahoo.
How did you go from idea to product?
The early team began hacking with hardware engineers and industrial designers on a new flip phone version. It included must-have features like cloud-synced notes and WiFi tethering that would make it easier for folks to ditch their smartphone (similar to The Light Phone and Mudita). They ran into the hurdles of building hardware from scratch. They eventually pivoted to white-labeling a current Android device and focused on designing a more conscious user experience on the software side.
Mayank Saxena (part-time CTO) and I (operations and marketing) joined the team in the summer of 2016 with similar visions around disconnecting from technology. We progressed on the manufacturing and software design paths while gearing up for a crowdfunding campaign to launch our brand and pre-sell devices.
We launched the Kickstarter in March 2017, raised $50k in device sales, and received countless press mentions but did not feel empowered enough to move forward with our manufacturing partner. The feedback was clear that the switching costs for a new device were high, and each user had a different idea of essential features. However, our audience indicated a strong willingness to try and pay for a software version of Siempo on their current device, which the Android operating system supports (this type of product is called a launcher, home screen, or lightweight OS).
While Andreas and Jorge decided to move on to different projects, Mayank and I felt energized to explore the software path. With the support of backers, we were able to spin up operations again and bring on a product designer to help us design a more intentional smartphone interface.






