Hi Matt! What's your background, and what are you currently working on?
Hi, I’m Matt “GundayMonday” Sever. I’m a data science professional in their early 30s out of Detroit, MI. First entered the data science field from a grad school DARPA grant to successfully predict when soldiers were going to get sick with the flu before they started sneezing. Fell into the fintech space working for Quicken Loans on everything from speech analytics to nationwide automated marketing engines. And have dabbled in video game-related startups for the past decade. Most famous is Instaburst (200+ virtual team that made League of Fighters), but we’ll be talking about my first startup 101 Studios today!
101 Studios was an edutainment producer. That’s a cringe-worthy word for “video games that teach you things while you play them”. Our flagship (and only game) was called Antibody. You played as a soldier for hire who would shrink down to microscopic size and fight germs inside of sick patients. We made a pokemon clone to do this where the random monsters you’d fight were actual bacteria, viruses, and fungi. You’d use real treatments to take them down. Each random encounter was a flashcard, each type of attack a different answer you could potentially give on a med school exam. Thought was to gamify what med students usually brute force memorized to make it easier to remember!
The business model was to develop the game(s) and then sell access to play with a monthly subscription fee.
What motivated you to start 101 studios?
During college, I thought I wanted to be a doctor. But oh man, the pre-med weeder classes were horribly boring and structured in a way where it wasn’t easy to study or learn. I noticed that my fellow classmates felt the same pain, and started looking for a better way. Inspiration hit when my roommates were talking about how they could remember every pokemon from 10 years ago, but couldn’t remember what they studied yesterday. That was the big ‘Aha!’ moment.
Growing up I was always a gamer. My family would play hours of Dr. Mario (trash-talking the entire time) every week, and I always had the newest Nintendo game to dump hours into after sports practice. I continued playing games during college and made friends with some kindred spirits. My freshman roommate and co-founder was the best Meta Knight player in NA, so I was constantly surrounded by hardcore gamers and the new hot games.
This kind of environment made it easy to tie game mechanics to a better way to learn.
The University of Michigan (Go Blue!) has an amazing library. Every book you could ever want. I started devouring everything about games and learning and found that every book I tried to check out was on the syllabus for this EDU 222 class called “Games and Learning” led by Barry Fishman. Ended up enrolling in this class alongside my graduate work (studying Hospital and Molecular Epidemiology). The knowledge gained here helped us build the foundation for a working product and learn exactly why I remember everything about the Pokemon game from my middle school years.
During college, I thought I wanted to own and operate my own music venue (being a doctor was my back up plan). To vet the field, I formed, led, and wrote music for a ska band called “Gunday Monday”, named after a joke about arm day at the gym. Ska was perfect music for understanding the music industry. Enough people liked it around Ann Arbor that you could get shows at every venue, but not enough liked it enough to form bands to compete with you for those shows. I ended up opening for every one of my favorite acts and getting to see them for free. I also saw how different types and scales of music venues worked from the inside. This taught me enough to know that I did not want to own my own music venue, although it was a lot of fun.
That ska band taught me all about music production which generated all the sound effects and music assets for our game with 101 studios. Still have a few on Bandcamp here if you want a taste. I also learned a ton about management. Trying to get a team of 8 musicians to show up on time, let alone play music somewhat passably, was another good challenge that grew some serious new leadership muscles. This gave me the foundation I needed to build out the art assets while my co-founder coded up the actual game engine.




