Hi Dan! Who are you and what are you currently working on?
Hey! I’m Dan, 25, cofounder and CTO at eola, the complete management platform for activity centres.
Managing a business providing activities and experiences is difficult. There are many tasks to complete, and administrative work that needs to be done every day, including everything from dealing with customers, to managing instructors’ timetables, and staying on top of resource availability.
We enable these businesses to automate their processes, massively reducing their daily workload, while significantly increasing their revenue.
We make money when our outlets make money. We charge a flat 4% fee (including payment processing) on any transaction that happens via us. We provide our centres with a widget they can put on their site, allowing them to manage and receive bookings in real time.
What's your backstory and how did you come up with the idea?
My co-founder, Callum, originally came up with the idea of making adventure activities more accessible. After going surfing in Scarborough in Winter (I know, right?), he was surprised to see how difficult it was to find more adventures to go on.

At the time, I wasn’t looking for a new position, having recently closed down my web development agency. I was tired of the over-hype that came with starting a startup.
But when I saw Callum’s job ad, it was quite different. It was realistic and down to earth. Callum had an idea which he thought could work, and he wanted a partner to help build it. From the outset, we had the mindset that we’re almost certainly going to fail, but every day we’re going to try our damned hardest to make sure that’s not the case.
We realised pretty rapidly that the main reason that the huge, multi-hundred billion dollar activities industry is primarily offline is due to lack of decent tools and automation. We were going to change that.
How did you go from idea to product?
Neither of us had run an activity centre before. However, something that we both believe in passionately is talking to the customer. To this day, we make it a priority to encourage everyone in the team to join activity trips to get to know our partners and hear direct feedback from our users.
From day one we were visiting, calling, and emailing centres, trying to understand where their pain points were, and what we could do to address them. We were initially worried that everyone would have a different set of requirements, but it became pretty clear that almost everyone in this space has a very similar set of issues.
We knew it was a big undertaking. Every startup has to make a judgement call on how much time to spend on building an MVP and getting initial systems in place. When we launched our Beta in 2018 with just 5 customers, payouts were being handled by Callum meticulously going through payment spreadsheets and paying out directly from our bank account. That wasn’t scalable, but our other systems were becoming increasingly sophisticated.
In order to validate the idea before we’d built a functioning product, we created a “pioneer program”, where businesses could pay £100 to show they were interested in the idea. They got essentially nothing in return, but their money proved to us that there really was a need.




