Hi Alexey! Who are you and what are you currently working on?
My name is Alexey Kochetkov and I’ve been developing Mubert for over 6 years. Our startup is a platform powered by music producers that helps creators and brands generate unlimited royalty-free music with the help of AI. Mubert's mission is to empower and protect the creators and to democratize the creator economy.
What's your backstory and how did you come up with the idea?
Despite having a technical and jazz music education, I chose to pursue a career in the creative industry as the owner and creative director of agencies that developed creative ideas and concepts for Nike, Adidas, BMW and other companies.
As a hobby, I used to run long distances like 10, 15 or 21 km every week. One thing that annoyed me was playlists & mixes with unstable tempo & mood. One day an idea came to me - why can’t the thousands of samples & loops mix automatically into an unlimited stream with a specific tempo related to my pace or cadence?
How did you go from idea to product?
Right after the idea of Mubert came to me back in 2016, out team immediately started creating the MVP. At the time, it was just a web interface with a list of genres and endless generative streams. The first people to see the concept were our friends and colleagues. Our first public release was at one of Russia’s largest music festivals, where all the participants could influence the music stream in real-time by scanning their emotions. As the feedback was positive, we decided to raise funds for the initial product development and that's how I found myself in the US back in 2017.
We were a team of professionals with a deep passion for music and tech and though there were some challenges on our path, we did it! We built the whole ecosystem in less than six months.
The first public launch of the app was in late 2017 – an interface with three channels of functional music – but it was first publicly recognized in mid-2018 when we got the App of the Day award in Japan. And since then, Mubert kept growing to what you can see now.
We wanted to be freemium, as it’s rather hard to ask people to pay for a product before testing it, especially when it’s an innovative music concept. Though the first versions were completely free, we’ve since limited access to additional channels on a subscription basis.





