Hi Logan! What's your background, and what are you currently working on?
Hey there, my name’s Logan. I’m 28 and I’m an engineer in San Francisco. My majors were in applied math and behavioral economics, beginning my career in finance in 2014 and transitioning into software engineering in 2015. I’ve successfully failed 3 companies so far, and I’m most passionate about making life happier and better for others.
I’m currently one of the founding engineers at a small startup called Retain.ai, helping companies understand how they spend their time. If you are a designer or full-stack or frontend engineer looking for a fun startup environment with no politics and tons of learning and mentorship, email me at logan@retain.ai!
As far as side projects go, I’m currently working on a mobile trivia game app for the TV show Friends called Bamboozled, which is in development. I’m hoping to deploy to the App Store and Play Store by the end of 2019.
My most recent entrepreneurial pursuit was being CEO and CTO of Playdate for 2 years. I alone grew our user base to 300+ users and social media accounts to over 300+ hundred followers over a month, before growing the team to 7 at its peak and about 5k MAU (monthly active users).
Playdate was an on-demand social networking app. Our users could pick an activity and at a tap of a button be instantly matched with another person. The idea was that we could use science to minimize “time to meeting” for people looking for short term or long term friendship. The app was free with no premium features or ads, and we aimed to make money by offering coupons from nearby venues that were only revealed upon physically meeting for a playdate.
What motivated you to start Playdate?
I’m strongly introverted so I know all too well the pain of being crippled by shyness and social anxiety that can make making friends incredibly daunting. I tried all the social networking apps I heard of but they simply didn’t work for making friends. Over the years, I started noticing others, even extroverts, having similar problems. As I learned about the loneliness epidemic, I realized the world needs an app that actually works, helping people easily meet others and create friendships. So I began working on this as a side project in 2016.
Using my background in psychology, I was determined to remove as many psychological barriers and cognitive biases as possible. For example, I addressed the Paradox of Choice by replacing the standard swiping functionality with a button that would instantly match you with someone compatible nearby. I believed at the time that this particular decision would also help mitigate the “chicken and the egg problem” because users would not see how many (or few) others were in their area as I grew the user base.
I knew I wanted to make Playdate centered around activities from the start. I had made most of my friends through common interests and mutual activities, such as playing poker or drinking together. There was also a McGill study that demonstrated that strangers would exhibit friendship-levels of empathy after playing a video game for 15 minutes together. I figured if two strangers did something that they were both passionate about, this would increase the chance of them getting along. And even if the friendship didn’t stick, neither person would feel like they wasted their time because they were doing something they would want to do anyway.
Playdate was always activity-focused, but the big question remaining was which activity to start with. I considered “Magic: The Gathering” because it’s a popular game that requires 2 or more players to play, and Magic players are sometimes known to have trouble making friends. Embarrassingly, I have played against myself in the past because I had nobody else to play with. Ultimately, I decided against Magic and went with cannabis consumption. This was because cannabis is a social lubricant that can help people feel less anxious hanging out with new people and the legalization revolution had begun across the world. I also hypothesized that stoners would be more willing to try an app like this and would be more amenable to giving feedback. In hindsight, this choice of first vertical would be one of the reasons for Playdate’s downfall.
How did you build it?
I started working on Playdate as a side project in early 2016. I had assessed the options for mobile development and decided on doing it natively at first, a decision I would later regret. Swift was relatively easier to learn than Java, and I decided to supplement development with contractors. I hired a few different ones through Upwork and had modest success. As a developer myself, it was straight-forward to vet the offshore teams before starting contracts with them.
As I worked on this, I realized that I could not juggle my full-time job as a developer with this side project in the timeframe I wanted. So I quit my job in August 2017 to pursue Playdate fulltime and found a cofounder in early 2018.
Around April 2017, we soft-launched Playdate to the App and Play Stores. After we got initial traction, we garnered as much feedback as we could from hundreds of users to help design the next version. I ultimately decided to rewrite the codebase using React Native for the following reasons: React Native was in a much more stable place than when I had last looked into it on project inception; it had garnered much more of a community and available online resources. Facebook had also changed the license from their own restrictive one to the MIT License, making its use feasible. Moreover, React Native was certainly appealing because JavaScript is my most familiar language and our designer-turned-engineer was similarly comfortable with JS. Finally, there were some “nice-to-have” features like hot reloading sims, but perhaps the most important impacts were that the overhaul provided a way to rebuild our client-side foundation to erase significant technical debt and helped build team morale with a tangible win.
Playdate was free and ad-less, and would always be that way. We planned to make money by providing coupons from venues when users had an in-person playdate, but this was to be post-MVP and after building up a user base. During the lifetime of Playdate, we focused exclusively on growing as quickly as possible.
Here are some pics that show the evolution of the app:



It was around this time I used a friend-of-a-friend designer to create the logo (best $20 spent ever). Lesson learned, a good designer can create logos and designs faster and better than I can. Awesome specialists are worth their weight in gold.











